There’s a thrilling unpredictability to every engagement and each hard-won victory is hugely satisfying. The need to fight efficiently and to preserve units creates a tension that few strategy or tactics games have ever matched. The gameplay was quite unique in 1997 and in some ways, still feels fresh 25 years later. Instead, it’s about managing a small group of fragile units and battling to overcome terrifying odds. Set in a bleak fantasy world, the game has no base building or resource management at all. It was referred to at the time as a strategy title, but really it was part of the newly emerging real-time tactics genre. Another one was Myth: The Fallen Lords, which I’ve revisited for the first time in many years. One of them, made by the very short-lived California branch Bungie West, was the 3D sci-fi brawler Oni (2001). Developed by Bungie, published by Bungie (NA) and Eidos Interactive (Europe)īefore they came up with Halo and spent a long spell under the wing of Microsoft, Bungie made some excellent games which are much less well known.
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